AI Insights · Timothy · July 2022
Top 5 Match 3 Games on iOS in Italy for Q2 2022
Discover the performance trends of the top 5 Match 3 games on iOS in Italy during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Match 3 games on iOS in Italy displayed varied performance trends in terms of weekly downloads, revenue, and active users. Below, we explore the data for each game, provided by Sensor Tower.
Dinosaurs Bubble Shooter from Sonat Joint Stock Company experienced a mixed trend in weekly downloads, starting at approximately 2.2K downloads and fluctuating throughout the quarter, peaking at around 2.8K in late April. The game’s weekly active users saw a rise from 7.3K at the beginning of the quarter to a high of 8.8K in early May before experiencing a slight decline to 7.5K by the end of June.
Bubble Shooter: Pop & Blast from Ilyon Dynamics Ltd. showed a steady weekly revenue trend, with peaks around $2.5K in late April and late June. Weekly downloads varied slightly, starting at 1.2K and dropping to just under 1K by the end of the quarter. The game maintained a relatively stable number of weekly active users, with a slight increase from 16.3K to 17.3K in mid-May, followed by a gradual decline to 15.3K by late June.
Bubble Fruit Pop Shooter Mania saw significant variations in weekly downloads, with a notable spike to 3.7K in early June, followed by a drop to 804 in mid-June and another increase to 3.5K in late June. The game’s weekly active users surged from 3.3K at the end of May to a peak of 7.3K in late June.
Bubble Witch 3 Saga from King showed consistent weekly revenue, averaging around $2.5K throughout the quarter. Weekly downloads experienced a significant increase from 720 in early May to a peak of 2.6K in late May before settling back down to around 600 by the end of June. The game’s weekly active users saw a notable rise to 20.8K in late May, followed by a decline to 14.7K by the end of June.
Bubble Rainbow - Shoot & Pop by Blackout Lab SL had a modest weekly revenue trend, peaking at $68 in early April. The game experienced a significant increase in weekly downloads, reaching 3.2K in early May, and maintained a stable number of weekly active users, peaking at 5.1K in mid-May.
For more detailed insights and data, visit Sensor Tower.